﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using FMSpaceShooter.Screens;
using FMSpaceShooter.ScreenManager;

namespace FMSpaceShooter.GameObjects.ItemFolder
{
    class PrimaryBulletBoost : BulletBoostBase 
    {

        public const string imageName = "Images/Items/PrimaryBulletBoost";

        public PrimaryBulletBoost(GameplayScreen screen, Vector2 initialLocation)
            :base(screen, initialLocation, imageName)
        {
            position = initialLocation;
        }
        public override void Hit(int damage)
        {
            this.Die();
            PrimaryBullet.increaseLevel();
        }

        
    }
}
